

Had players actually seen a flashback of Gamora killing Nebula, the reveal likely would have hit harder and been more emotional. Gamora only gets to talk about her issues through Guardian collectibles and brief bits of main story dialogue, which is a shame. While players do not see Rocket lose Lylla, they do see him dealing with the impact of the experiments through his fear of water. Players see Star-Lord and Drax’s trauma play out, as they both struggle to escape a fake version of their families. Part of the issue is that players are not given many moments to connect to Gamora through the main story. Gamora, however, constantly feels like she is just along for the ride. On top of all this, freeing Drax the Destroyer from his Promise takes up a good chunk of the story. Mantis’ precognitive abilities see her pushing the Guardians in the right direction, Adam Warlock is crucial to containing Magus, Groot’s final ability is key to two major scenes, and Rocket butting heads with Star-Lord drives the plot. Unfortunately, the big problem with Gamora is that she fails to have a major impact on the game’s main narrative. Gamora is also very well acted by Kimberly Sue-Murray, as she brings plenty of emotion to the dialogue uttered by the Deadliest Woman In The Galaxy.

Gamora’s character design is one of the best in the game, as the short hair and red highlights work just as well as the comic-inspired white armor. When looking at Marvel’s Guardians of the Galaxy’s Gamora, she has all the pieces needed for success.
